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As a digital artist myself, I know how important it is to have a streamlined workflow when working on a project. That's why I'm excited to share with you in this tutorial five game-changing tips for using PureRef more effectively.
In this video, I'm going to walk you through the process of creating the 3D mesh of a plant from just a few photographs taken with a phone camera. This is a very simple and automated process that can be applied to virtually any object using Substance 3D Sampler.
In this tutorial, I'm going to show you how to quickly blockout an insect head and then I'll walk you through how I use the brushes from the Insect Detailing pack to add intricate patterns in ZBrush.
In this free tutorial series, I’m going to take you through the entire process from sketching an idea in Krita (2D) and turning it into a full 3D character in ZBrush that we can then pose using ‘AccuRig’ from Reallusion’s Character Creator 4. The focus of the series is in the setup of a humanoid character in ZBrush so that it can be rigged and easily posed (potentially animated) using CC4.
This is a very quick tutorial to show you my favourite trick for the Wacom Cintiq and touch-capable tablets. This is how I set up the touch settings on my Wacom Cintiq pro 24” to work on with a second monitor with references.
Grab a coffee, this is a long video… I’m going to cover the full process of creating a Plasticine Material for PBR workflow using ZBrush and Adobe 3D Painter. I’m also going to show you how to render in Adobe 3D Stager to complete the look of a rough plasticine model.
In this video, I’m going to show you a step-by-step of how to create the geometry for the wings of a bat or a dragon using different techniques in ZBrush. All three techniques I’ll be covering can be beneficial in other situations not just to create wings so the focus is on the workflow and what the tools allow you to create.
You can now expose the attributes of your material in 3D Sampler so that the settings can be tweaked in other software when exported as .sbasr files! In this video, I’ll give you a quick demonstration of how it works.
In this video, I’m going to show you how to create a clean time-lapse video from your ZBrush sculpting sessions. I’m also going to cover a very simple way to automate the process of adjusting the settings for your time-lapse movie by creating a custom Macro button.
In this quick tutorial, I’m going to show you how to create the intricate woven patterns of a Japanese sword using the ZModeler tool in ZBrush. We are going to focus only on the handle (Tsuka) of the Katana’s hilt (Koshirae)
In this tutorial, I’m going to show you a pretty cool technique to create a detailed eye, more specifically the iris. This is a rather long tutorial as I cover the entire workflow including the creation of texture maps for rendering.
In this video, I cover a simple but powerful process to render a quick rough sketch from ZBrush into Marmoset Toolbag 4. To connect ZBrush to Marmoset in a single click I use the ZBrush Compositor plugin
In this video, I walk you through the blocking of a simple scene in ZBrush using primitives and booleans. I used custom brushes to do a quick detailing pass and then I cover the rendering process with some lighting tips in Maverick render.
This is a short series of 4 videos covering the process of sculpting, materials creation, texturing and rendering of this project.
In this video I'll show you how to pose your characters in ZBrush using the transpose master and a more advanced method using Mixamo and Blender and importing the posed model into ZBrush (while keeping Subdivision levels).
In this article, I share my workflow to speed up the creation of characters in ZBrush using Character Creator 3 for setup and posing