In this tutorial we'll be creating multiple hand-painted texture maps for PBR workflow
This tutorial is a bit long, but it covers everything from the setup of the tool for sculpting in ‘wrap mode’, to the rendering test using Marmoset toolbag 3.
Although the tutorial shows the creation of a ‘stylised’ hand-painted texture, the same steps can be used to achieve a more realistic effect.
The download button is a direct link to get a .ZIP file containing the resources for this tutorial.
With the ZIP file you get the ZTool I used for the ‘Lava texture’, a ‘blank’ reference ZTool, and the exported texture maps in a folder.
These resources were created with the 2020.1.4 version of ZBrush. If you haven’t updated you ZBrush version to 2020.1.4 or above, the ZTools might not work as expected.
And get updates from the ZBrushGuides
& 3DConceptArtis in one place