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A bit about me and ZBrushGuides.

Hello, I am Pablo.

I’m a concept and character artist based in Melbourne, Australia with a passion for education.  I run the ZBrushGuides.com (ZBGs) and teach online at 3DConceptArtist.com (3DCA). I also experiment with new tools and workflows on the 3DSnippets.com where you can follow the development of my monthly projects!

I’m not by any means an expert on ZBrush or digital art. I am, however, very passioned about what I do and I’m committed to keep learning. What I’ll tell you through this website is based on my experience and personal research; I do believe I could help you as well as other fellow artists, by sharing what I know.

My Story.

I have always been around art from a very young age. I sort of knew that my passion for drawing and sculpting was going to be a big part of my life. Fortunately for me, it has been, and I have managed to make a living out of what I love doing – this is the reason I want to share what I learned (and continue learning), through my journey to hopefully inspire others to make the most out of their passion too.

When I was 16, I started to do some clay / plasticine summer classes for kids in the garage of my parents house. When I graduated from high school, I was committed to keep teaching what I knew about this great material. This concept grew, and a couple of years later, I was offering 2 to 3 workshops every weekend, with over 25 students in each class.

I continued with these workshops while I was studying my bachelor’s degree in Digital Animation. It was then that I first came in contact with ZBrush, although at the time, I was very confused by it.

After graduating, I moved to Australia to do a Master in Animation and Interactive Media at the RMIT. As a student I had limited hours that I could work. The academic load was quite heavy; nonetheless, I was committed to keep doing what I love, simply because it was (and still is) most rewarding for me. I started renting out a little stall at the Queen Victoria Market (QVM) on Sundays, where I started to sell Plasticine and Sculpt personalised caricatures of people. I made A LOT of sculptures during this period of time. This not only helped me pay the bills, but it also gave me a lot of practice with the material. Additionally, it helped me to develop a work-flow, a healthy routine and to create my own tools.

While I was completing the Master’s Degree at RMIT, I picked up ZBrush again and decided to test the software from my traditional sculpting background point of view.

At first, this was hard, but once I understood some basic concepts and learned how to use the tools, ZBrush was a revelation! I loved it! So for a few years now, ZBrush has been one of my main software of creation and an integral part of my workflow.

Here are two short video tutorials I made on how I learned ZBrush and my approach to learning the software:

My Work.

Aside from all the courses and tutorials I produce, I also work actively as a freelance concept artist on a variety of projects. When you look at my body of work, there is a wide range of themes from creepy, dark and surreal creatures, to whimsical and colourful characters. I also do environment concepts, props design and other stuff that fall within the visual development category.

Another small portion of my day-to-day work is about testing new tools and services. Sometimes the type of work I create comes as a byproduct of experimenting with a technique or a feature from a new tool that I’m testing but I tend to gravitate towards sci-fi and fantasy concepts.

About the Website.

What is the ZBGs?

It’s a way to give back to the community, a space to share what I do, a place where you can gather some tips and information and, hopefully, a medium to inspire you and other artists to follow their passion.

More specifically, the ZBrushGuides.com is a learning hub for digital artists, Professionals, and 3D enthusiasts to level up their skills in ZBrush and other software in the films and game industry.

Why ZBrush Guides?

The reason behind ZBrush Guides is very simple… Sharing what I learned and my experiences in the digital art world to help you with your own artistic journey.

When I show people what I love doing, I’ve been fortunate to receive great feedback and critiques, that have helped me further improve myself as an artist. Every now and again I get this question: “HOW did you do it?” – I found this question not only flattering but very encouraging. It excites me that you guys are interested in what I do and it makes me want to keep experimenting with tools and techniques as well as motivating me to show you different methods.

Simply put, this website is a place to share some of my art, and the way I make it. I hope you find this website useful!

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