In this video, I’m going to show you a step-by-step of how to create the geometry for the wings of a bat or a dragon using different techniques in ZBrush. All three techniques I’ll be covering can be beneficial in other situations not just to create wings so the focus is on the workflow and what the tools allow you to create.
Dynamics in ZBrush are a lot of fun and it can certainly give you a very good starting point. However, if you are going for something more realistic, you can try something like Marvelous Designers to simulate the wings.
In this extra tip I exported the Meshes for the bat creature and the geometry generated in ZBrush with the techniques of the tutorial as OBJs. In Marvelous designer, I imported the OBJ of the creature as my Avatar and the geometry of the wings as a new garment.
Then, using the Lasso tool, I selected some of the points around the structure of the mesh (similar to what I did in the video tutorial masking the areas around the fingers) and then created pins so that this area is not affected by the simulation.
Once the pins were created I simply ran the simulation to create the effect:
With the simulation running, you can use the move tool to grab and pull areas of the wings:
Also with the ‘wings’ selected and runing the simulation, you can to fo the Properties Editor and play with the Pressure slider to change the tension of the wings:
At the end you can export the simulated mesh as FBX or OBJ back into ZBrush to clean it up and to add thickness ;)