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A quick tip to practice anatomy in ZBrush
Sep 5, 2022

A quick tip to practice anatomy in ZBrush

This is a very quick video to show you a tip for your anatomy practice sessions in ZBrush. This video is in response to some of the questions I got about the time-lapse tutorial I’ve shared before

let's get started

Tutorial Snapshot.

Tutorial Video.

Quick Overview.

Tutorial Playlist.

Quick Overview.

A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush

Tutorial Playlist.

Quick Overview.

A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush
A quick tip to practice anatomy in ZBrush

A Bit More About This Tutorial.

Live Booleans trick for proportions

Another really cool trick you can use to practice anatomy is to set some planes with Dynamic thickness as subtracting objects to keep an eye on the proportions and distance between the features of the face.

All you have to do is create a folder with your base mesh or Dynamesh sphere and then add a few planes with thickness from the Dynamic SubDiv palette and place them as reference 'lines' on your model by setting them to 'subtract' and turning on e the 'Live Boolean' feature.

What's cool about this technique is that it is non-destructive so you have a reference for the proportions of the face constantly on the canvas but you can still deform the mesh to adjust it:

You can also save the set of planes as a different tool or project and just load them when you need some 'reference lines'. Obviously, this can be adjusted depending on the proportions or stylisation you are going for... selecting each plane with the Gizmo 3D you can move them around in real-time to change the 'reference line':

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//cookies