A series of 12 short videos for beginners, covering essential features and processes in ZBrushCore
In the same way that ZBrushCore serves as an introduction to ZBrush for new artists, this mini-series was designed to provide a simple and very quick way to introduce some basic concepts in ZBrushCore to get you sculpting within minutes.
As opposed to some other guides that you’ll find in this website, this videos won’t go into too much detail about what each button does, or a step by step explanation of a particular process. Instead, you’ll get a glimpse of what some of the features in ZBrushCore could be used for.
I suggest you work your way through the videos linearly (starting with the ‘Intro’) but feel free to skip a video if you are already familiar with some of the processes. If you are already well embedded into the ZBrush world and know all the basics, you might want to skip the tutorials and watch the last video of the series: ‘Timelapse Overview’ which should give you a rough idea of one possible workflow within ZBrushCore from beginning to end.
This series was recorded with an earlier version of ZBrushCore (BETA), so your version of ZBrushCore might be slightly different (better). But nothing that will stop you from completing the tutorials.
The course it’s a comprehensive introduction to ZBrushCore where I walk you through everything, from UI and navigation, all the way to polypainting and rendering.
This is the character/creature that we will be creating from scratch:
Here is the course in more details, from the Lynda.com website:
“Get a complete introduction to ZBrushCore: the 3D modeling program that offers the most essential elements of the award-winning ZBrush software in a streamlined app. This course is ideal for beginners, as it covers everything from the user interface and navigation to lighting and rendering in ZBrushCore. Instructor Pablo Munoz reviews the various tools and approaches to digital sculpting, so you can find a workflow that works best for you. Learn how to create custom brushes, use alphas for detailing, and texture with Polypaint. As you develop your sculpting skills, you can use Pablo’s examples to create a solid portfolio piece.”
I hope you find this course and its resources useful. I’d be happy to hear your feedback and critiques for future courses!