This is a video series introducing you to the ZBrush Compositor plugin to render ZBrush sculpts with Marmoset and/or 3D Painter
1. Download the ZBrush Compositor plugin from the Pixologic Download center.
2. Close ZBrush 2020
3. Extract folder from the Zipped file
4. Copy the contents of the folder ZBrushCompositor_Install (‘ZBrushCompositor_2020.zsc’ and the ‘ZBrushCompositorData_2020’ folder) to: Pixologic/ZBrush 2020/ZStartup/ZPlugs64/
5. Launch ZBrush again
ZBrush Compositor will be located in the ZPlugins Palette [ZPlugin > ZBrush Compositor]
Make sure you save your work before using it this plugin as it has limited testing.
1. Get your ZBrush sketch ready, remember you can use any process and you don’t need UVs.
2. Crop your canvas to a square format (any size will work as long as the canvas is square)
3. Choose your camera angle for the render
4. Choose a size for the maps and custom settings from the ZBrush Compositor palette
5. Click on either the ‘Create Substance Composite’ or ‘Create Marmoset Composite’ buttons.
When you click on ‘Create Substance Composite’ you’ll be asked to locate the installation folder of Substance Painter the first time you use it.
Use the ‘Reset Path’ button to re-locate the Substance Painter executable.
Grab a coffee or a cup of tea, this is a long video (1 hour and 20 min) where I cover the entire workflow on using the ZBrush compositor plugin. I’ll walk you through the blocking and sculpting process of a wooden mask in ZBrush and then the texturing process in Substance Painter using the ‘Substance Composite’. At the end of the video, I’ll show you how the ‘Marmoset composite’ work and shows you how to combine the two workflows (SP > MT3).
In these two additional videos of the series, I will share with you a breakdown of my work Salaputti Marionette and give you some more ‘advanced’ tips and tricks for the Substance 3D Painter workflow. On the additional techniques video, I’ll cover the same substance Painter workflow with a hard surface model.