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Alien gun concept
May 4, 2019

Alien gun concept

This video is the conclusion of 3 #ZBrushLive sessions where we worked on a sci-fi gun concept

let's get started

Tutorial Snapshot.

Tutorial Video.

Quick Overview.

Tutorial Playlist.

Quick Overview.

Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept

Tutorial Playlist.

Quick Overview.

Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept
Alien gun concept

A Bit More About This Tutorial.

PART 1 – Blocking out the concept

The first 3 parts of the series are recordings from live stream sessions from #ZBrushLive

In this episode, we’ll set up the primary shapes of the alien gun based on a quick thumbnail sketch. I’ll walk you through a simple technique to ‘trace’ geometry over a reference image to generate geometry.

Using the latest SnapShot 3D feature in ZBrush 2019 could be an interesting alternative to the process I used in this first part.

PART 2 – Refining the sketch

In this second step of the process, we’ll start to use Dynamesh and fine-tune the shapes and volumes.

PART 3 – Adding details and custom alphas

In this third part, we refine some of the sketch transition and polish the surfaces. We’ll re-build the ‘plasma cylinders’ from scratch and create custom alphas with a simple, yet powerful, technique using a cube, Live booleans, insert meshes and the GrabDoc button.

Final concepts / renders

Below are some extra images of this project and the sci-fi box. The images (decals) I used to texture the final gun and the sci-fi box in Keyshot are a great Sci-fi pack from Munkhjin Otgonbayar that I bought from his ArtStation.

sci-fi box final render:

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