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ZBrush SKIN Brushes Pack

ZBrush SKIN Brushes Pack

A collection of 69 ZBrush custom brushes to generate high-frequency details for the skin in your characters and creatures. The skin brushes in this pack also help you to produce custom and more complex alphas.

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ZBrush SKIN Brushes Pack

Why this pack?

Some Examples.

Below are some examples showing the combination of a few skin brushes over a ZBrush subdivided Plane (the colour/texture is a quick Polypaint pass).

Resource Insight.

Below you'll see a reference for the different types of brushes in this pack. The effect of some brushes comes from the alphas so you can jusy click and drag to create the details but most brushes behave like sculpting brushes, meaning you can literaly draw a stroke in the direction you want to add details.

The 'double-action' brushes in this pack uses pressure and speed on the stroke to modify the beahviour of the brush, so with the same brush, you can create a set of pore and the pressing lighlty to smooth them out in a single motion!

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What to expect?


The brushes in this pack have different uses. For instance, a brush to add imperfections can create those ‘bumpy spots’ on the skin, but if you hold the ‘Alt’ key, you’ll invert the effect and ‘carve in’ the details instead. A brush like the ‘Lip Detailer’ can be also very helpful to create wrinkles around the eye or forehead by simply changing the intensity and size of the brush.

The example sketch on the left, has been detailed 100% with the brushes in this pack. Even the polypaint was done using the brushes with the Zadd disable and the RGB enabled.


  • 1. The ZBrush SKIN brushes pack comes with 69 custom SKIN brushes for ZBrush (All brushes created with ZBrush 2019). The type of brushes in this pack include, ‘Double Action’ brushes, ‘AlphaDrag’ brushes, standard detailing brushes and a specific Smooth brush.
  • 2. A Quick Start Guide in PDF format, with a short description of what each brush does, and tips on how to use them to achieve the best results.

Some of the brushes in this pack have a generic effect and others are for very specific purposes.

The best way to approach the detailing of skin using these resources, is to use the sculpting layers and ‘stack’ the effects of each brush on its own layer. Using sculpting layers to mix the different effects of the brushes will give you a lot of control over how the details are applied and the contribution of each layer (brush effect).

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