So... what is this all about?
Hello and thanks for visiting!
My name is Pablo Munoz, I’m a digital artist based in Melbourne, Australia and I run the ZBGs (ZBrushGuides.com).
I’m not by any means an expert on ZBrush or digital art. I am however, very passioned about what I do and I’m committed to keep learning. What I’ll tell you through this website is based on my experience and personal research; I do believe I could help you as well as other fellow artists, by sharing what I know.
I have always been around art from a very young age. I sort of knew that my passion for drawing and sculpting was going to be a big part of my life. Fortunately for me, it has been, and I have managed to make a living out of what I love doing – this is the reason I want to share what I learned (and continue learning), through my journey to hopefully inspire others to make the most out of their passion.
When I was 16, I started to do some clay / plasticine summer classes for kids in the garage of my parents house. When I graduated from high school, I was committed to keep teaching what I knew about this great material. This concept grew, and a couple of years later, I was offering 2 to 3 workshops every weekend, with over 25 students in each class.
I continued with these workshops while I was studying my bachelor’s degree in Digital Animation. It was then that I first came in contact with ZBrush, although at the time, I was very confused by it.
After graduating, I moved to Australia to do a Master in Animation and Interactive Media at the RMIT. As a student I had limited hours that I could work. The academic load was quite heavy; nonetheless, I was committed to keep doing what I love, simply because it was (and still is) most rewarding for me. I started renting out a little stall at the Queen Victoria Market (QVM) on Sundays, where I started to sell Plasticine and Sculpy personalised caricatures of people. I made A LOT of sculptures during this period of time. This not only helped me pay the bills, but it also gave me a lot of practice with the material. Additionally, it helped me to develop a work-flow, a healthy routine and to create my own tools.
While I was completing the Master’s Degree at RMIT, I picked up ZBrush again and decided to test the software from my traditional sculpting background point of view. At first this was hard, but once I understood some basic concepts and learned how to use the tools, ZBrush was a revelation! I loved it! So for a few years now, ZBrush has been one of my main software of creation and more recently, it has been an integral part of the pipeline in the companies I’ve had the opportunity to work at.
So… why ZBrush Guides?
The reason behind ZBrush Guides is very simple… Sharing what I learned and my experiences in the digital art world to help you with your own artistic journey. When I show people what I love doing, I’ve been fortunate to receive great feedback and critiques, that have helped me further improve myself as an artist. Every now and again I get this: “HOW did you do it?” I found this question not only flattering but very encouraging. It excites me that you guys are interested in what I do and it makes me want to keep experimenting with tools and techniques as well as motivating me to show you different methods.
Simply put, this website is a place to share some of my art, and the way I make it. I really hope I can help and inspire artists to follow their passion.
To keep you in the loop…
I appreciate you taking the time to read this. Now, before you go to another part of the website, I invite you to subscribe to the ZBGs newsletter, so I can keep you updated with new tutorials and resources. I promise I will only send you things that I think are going to be useful for you.