ZBrush ||Double Action|| Brushes Tutorial

Creating ZBrush “Double Action” Brushes

Finally, here is the tutorial about the “double action” brushes in ZBrush. This is going to be a very quick video guide, but in it, I talk about the main attributes you can tweak to get a nice “double” effect. Also, there seems to be a lot of intrigue about this trick (which is actually very simple) and I didn’t want to keep you guys waiting for too long.

ZBrush allows you to modify and create your own brushes, but the key for a smooth work-flow is to understand what the brush actually does. In this quick video tutorial, I’ll show you the effects of 4 brush modifiers and how you can use them to create very specific brushes.

This is an example of a brush I modify to create skin pores while maintaining a smooth surface:


And this other one, has a different behavior and more exaggerated details. It works great for creature bumpy skin:



Software Used

ZBrush 4R7

  • Level: intermediate 65%

Learn how:

  • some of the brush modifiers work
  • to tweak the modifiers to serve a specific purpose
  • to use a couple of my skin brushes

Tutorial Resources

  • Skin pores double action brush
  • Creature bumpy skin double action brush
  • “Inverted” Dam_standard brush

The image below shows the practical application of the double action brushes mentioned in this tutorial. click on it to enlarge.

Quick Tip: Apply the brush’s effect to a plane and use GrabDoc to create a detailed alpha.

So, in this video I’ll show you what some of the brush modifiers do and how to use a couple of my “double action” brushes: The skin pores brush and the Creature bumpy skin (you’ll get these brushes in the resource pack).


These images above, are just a couple of spheres with the “double action” brushes effect applied, a bit of colour and rendered with ZBrush BPR. if you are interested in rendering skin all within ZBrush, check out the eBook Guide on: ZBrush Skin Material & Single Pass BPR 

Just so you know, “Double action” brushes is NOT a new ZBrush feature or anything like that, is just how I named the folder where I put this brushes in my computer and now I’m stuck with the name. I called them “double action” because they sort of combines two effects in one stroke.

The tutorial:

I hope you find the info in this video useful so you can create your own “double action” brushes in ZBrush . I’m working on a few extra brushes that I’ll make available soon (mostly to add details to skin). Here are some previews for Skin creature detailed, Skin base, Sharp semi-scar and Quick flesh damage brushes (I’m still refining the effects):

ZBG_ball-preview_double-action-brush_Creature_skin_details    ZBG_ball-preview_double-action-brush_Skin_Base    ZBG_ball-preview_double-action-brush_Skin_Semi-Scar    ZBG_ball-preview_double-action-brush_Quick_Flesh_damage

Let me know what you think. If you want me to go over the attributes I used in more detail, just leave a comment below and I’ll do an update once I have the rest of the brushes ready to share.

NOTE: You can change the effect of these brushes quite a bit by simply changing the alpha. Feel free to download some alphas from the ZBGs Alpha library and see what cool effects you can get.

Continue with part 2 of this tutorial series HERE

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