ZBrush ||Double Action|| Brushes Tutorial PART 2

Creating MORE ZBrush “Double Action” Brushes

 

Following the amazing response I got from the original tutorial on creating “double action” brushes in ZBrush, I decided to do a follow up video, to show you a few other extra attributes that you can tweak to further advanced the effects of your custom brushes.

In this video tutorial I walk you through the modifiers from the Depth sub-palette plus an additional attribute from the Modifiers sub-palette that I left out in PART 1. I’ll also show you the practical use of some of the “Double Action” brushes I created to sculpt details on my “Franky” character (you can see the full sculpting time-lapse here).

Franky_detailing_preview

To keep things organised, this new video tutorial will be PART 2 of the series. There are a few concepts in this tutorial, that I think could be categorised as intermediate or advanced, but in most cases, you can play around with the sliders and compare the effects. If you are unsure of some of the terms I use, you can check this 3D lingo where I listed some commonly used terms in 3D with simple descriptions. 

If you have already tested the skin pores and creature bumpy skin brushes from the resources pack in PART 1, you’ve probably noticed that the effect of one brush can override the other, like in this example below:

brush_effect_override

So, I will also show you a simple workflow to combine the effect of various brushes while keeping the sculpted details.

Let’s begin…

Software Used

ZBrush 4R7

  • Level: intermediate 70%

Learn how:

  • to tweak attributes from the Depth subpalette
  • to add an extra level of control with “Trails”
  • to use the double action brushes together

Tutorial Resources


The image below shows the practical application of the double action brushes mentioned in this tutorial. click on it to enlarge.

Here you can watch the full time-lapse of adding details to the “Franky” sektch.

The tutorial:

I hope this tutorial is useful and I look forward to see what custom brushes you make!

Let me know what you think in the comments below or if you have any questions! Happy ZBrushing!

In the resources of this post I created a Double Action brushes pack that I’m sure you’ll enjoy! here are some previews of what these new brushes do:

 

Burnt skin scar
double_action_brushes_Burnt-skin_preview

Limit Web Scar
double_action_brushes_limit-web-scar_preview

Quick Semi Scar
double_action_brushesquick-semi-scar_preview

Skin Base
double_action_brushes_skin-base_preview

Creature Deep Scar
double_action_brushes_deep-creature-scar_preview

Random Lizard Skin
double_action_brushes_random-lizard_preview

Skin Folds
double_action_brushes_skin-fold_preview

Drapery
double_action_brushes_drapery_preview

Related posts

Double Action Brushes Part 3

In this PART 3 of the “double action” brushes series, I walk you through a couple of modifiers from the Stroke palette and the use of tileable alphas to modify your brushes.

Read More

Painting geometry resolution in ZBrush

‘Painting’ geometry resolution without Dynamesh or subdivide your model

Read More

Intuos Express Keys for ZBrushCore

This quick guide shows you how to customise your Wacom Intuos 3D tablet to work faster and more efficient with ZBrushCore.

Read More