Hey Guys, I was asked about how I created the skin texture for The Sailor render so here is a super quick guide outlining the steps I took for creating the skin colour. By the way, the colour is just polypaint using multiple layers within ZBrush, the model doesn’t have UVs so I didn’t bothered with texture maps.

The texturing process of “the Sailor” is quite simple, and it’s a technique that can be applied to most types of skin, even creatures with a different skin tone.

This is the model without polypaint. On the top left corner, there is a simplified version of the step. Below it, there is the brush, stroke and alpha I used.

Sailor_texturing_01

I started painting the whole model with a very intense red, then I used a saturated blue to defined some of the hollow areas in the skull (eyes, mouth and cheeks), then I added yellow where the bones are more prominent.

Sailor_texturing_02

On a second layer I started painting with a more realistic flesh/skin colour with 70% opacity to create a sense of translucency on the skin. It already looks more like flesh but you should still be able to see the red, yellow and blue tones underneath.

Sailor_texturing_03

after blocking the main colours I used a series of masking features like “mask by smoothness” and “mask by cavity” to add variations to the flesh colour.

Sailor_texturing_04

The next level of details were done on separate layers which gave me more control on how much they were influencing the overall texture.

Sailor_texturing_05

I hope this is useful, here is the final image.