About this project:
This model is part of the resources from the UV Master eBook guide. I decided to work on the sculpt a bit more and using the same technique described in the guide: Mastering The UV Master, I unwrapped the model and sent it to Substance Painter for texturing. The final renders are from marmoset using the exported maps from Substance Painter (this final shot has an extra bit of compositing in Photoshop too).
Sculpted in ZBrush 4R7. Substance Painter for texturing and Marmoset Toolbag 2 for render.
Mastering The UV Master
If you are interested in the process of unwrapping 3D models into 2D space for texturing and baking maps, take a look at the free eBook guide I put together about the ZBrush plugin: UV Master.