If you followed me while I was testing materials for the comic tutorial, you might recognize the 3 images above. They all come from experimenting with the Kepler 3D model and the various comic materials. In an effort to find the right visuals for the cover page of the tutorial, I rendered a bunch of poses, multiple camera angles, different materials and added backgrounds and extra effects in Photoshop.
The 3D model took me a while. I was not only trying to design a cool “hero” character, but also figuring out how to transfer 3D sculpted detials into a 2D render. Some features of the original design, didn’t read well after applying the comic material. The best approach, was assigning the comic material to the model and play with the layers intensity, to get the right amount of details into the 2D render.
ZBrush Comic Tutorial
If you want to turn some of your ZBrush models into epic comic style renders, get the eBook tutorial where I share the techniques I used to create the Kepler character.
Some other renders
With this first image I used a render for the line work and then painted it in Photoshop. The rest, are BPR renders straight from ZBrush.
ZBrush Comic Materials
Maybe you don’t really want to download the eBook or perhaps you just want to quickly test the materials. I put some of the Materials you’ll get with the resource folder into the ZBGs materials library, just click any and the download should start.