The interactive model

Other Marmoset Screengrabs

Project Description

This project started from a 3D sketch I was working on when the Marmoset Viewer was released. I decided to polish the sketch a bit, pose it and created a few maps to test inside Marmoset Toolbag 2.

Project Details

Model and textures are done in zbrush. xNormal to bake the maps and Photoshop to tweak the albedo and specular.


The UV map itself is not great because I generated the UVs automatically and I really didn’t spend time rearranging the polygons to optimise the space, but for a quick test they do the trick. These are the 6 maps I used to create the Marmoset Scene.