About the project
This character was born from the various test I made when I was developing a process to create dreadlocks with fibremesh in ZBrush. Although the main focus was in creating realistic dreadlocks, I thought I needed a cool character to wear the hairstyle. Everything was done in ZBrush, including texturing and polypaint.
Sculpted in ZBrush and various passes rendered with BPR. Photoshop for compositing.
After all the testing I did, I put together a tutorial where I show you step by step what I did to create this particular hairstyle.