About the project
This character was born from the various test I made when I was developing a process to create dreadlocks with fibremesh in ZBrush. Although the main focus was in creating realistic dreadlocks, I thought I needed a cool character to wear the hairstyle. Everything was done in ZBrush, including texturing and polypaint.
Sculpted in ZBrush and various passes rendered with BPR. Photoshop for compositing.