Warrior

The illustration

Black and white / Clay render

About the project

This character was born from the various test I made when I was developing a process to create dreadlocks with fibremesh in ZBrush. Although the main focus was in creating realistic dreadlocks, I thought I needed a cool character to wear the hairstyle. Everything was done in ZBrush, including texturing and polypaint.

Project Details

Sculpted in ZBrush and various passes rendered with BPR. Photoshop for compositing.

Close-ups

Here are some close-ups to the final illustrations. There are 3 fibremesh settings that make up each dreadlock and a bit of “grooming” to get the desired effect.

Dreadlocks tutorial!

After all the testing I did, I put together a tutorial where I show you step by step what I did to create this particular hairstyle.

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