Creating feathers with NanoMesh in ZBrush
Last year I published an eBook guide about creating feathers in ZBrush, since then, I haven’t used the feathers in my projects until recently. However, for a new illustration I was working on, I needed a lot of feathers and I need them to be fairly detailed too, so I tried a different method that wasn’t part of the eBook tutorial.
The technique is very simple and it uses NanoMesh. I figured it might be useful, so this tutorial will show you how I created the feathers for this illustration:
I divided the video tutorial in 3 parts to make it a bit easier to watch. Let’s get started!
- Level: intermediate 45%
Learn how to:
- Create low-poly feathers
- Use topology tools to create geometry
- Quickly generate UV maps
- Create simple InsertBrushes
- Create a NanoMesh brush from InsertBrushes
- populate a mesh with feathers using NanoMesh
- Low-poly flat feather IMM brush
- Low-poly bent feather IMM brush
- Low-Poly flat feather NanoMesh brush
- Low-poly Bent feather NanoMesh brush
Part 1 – Intro and Mesh Creation
Part 2 – Refinements and UVs
Part 3 – Insert and NanoBrush
I hope you find this tutorial useful in some way. Let me know if you make something with this technique I’ll love to see it, post it in the comments bellow, maybe some spiky horns instead of feathers?
PS: If you want to see other variant of the illustration and a bit of the compositing process click HERE.